S.T.A.L.K.E.R.: Shadow of Chernobyl Multiplayer Survival gameplay and first-person action will blend together in S.T.A.L.K.E.R.: Shadow of Chernobyl, the long-awaited game from THQ and GSC Game World. When it finally ships next month, S.T.A.L.KE.R. will have two halves. There's the ambitious single-player game that will put you in the midst of the exclusion zone that surrounds the infamous Chernobyl nuclear reactor. Then there's the multiplayer game that will let you run-and-gun online with and against other players.
We had a chance to check out the multiplayer beta -*test*-('") going on right now, and the multiplayer is going for a more traditional run-and-gun style of action that shooter fans are familiar with. The three modes in the beta are deathmatch, team deathmatch, and artifact hunt, which is basically a variation of the popular capture-the-flag mode.
Survival gameplay and first-person action will blend together in S.T.A.L.K.E.R.: Shadow of Chernobyl, the long-awaited game from THQ and GSC Game World. When it finally ships next month, S.T.A.L.KE.R. will have two halves. There's the ambitious single-player game that will put you in the midst of the exclusion zone that surrounds the infamous Chernobyl nuclear reactor. Then there's the multiplayer game that will let you run-and-gun online with and against other players.
We had a chance to check out the multiplayer beta -*test*-('") going on right now, and the multiplayer is going for a more traditional run-and-gun style of action that shooter fans are familiar with. The three modes in the beta are deathmatch, team deathmatch, and artifact hunt, which is basically a variation of the popular capture-the-flag mode.
You won't have an unlimited amount of weapons and ammunition at your disposal, either, as the multiplayer portion of the game borrows some of the scavenging concepts from the single-player game. There's an economy in multiplayer. You'll start out with a decent amount of cash, which you can use to buy more powerful weapons (you start with just a pistol), body armor, and equipment, such as night-vision goggles and med kits. You earn money for kills, but if you're killed, you'll respawn with none of your gear left, which means that you must dip into your cash reserves. But if you're short of cash, you'll have to either recover a weapon from a fallen player or wait until you earn enough money to outfit again.
Most of the gear in the game looks as if it's taken from the real world. There are many varieties of Kalashnikov assault rifles, as well as some Western arms. There are pistols, shotguns, submachine guns, assault rifles, and yes, sniper rifles. The ballistic model in the game feels right, in that firing a burst from an assault rifle results in a spray of fire, as the recoil affects the accuracy of each successive shot. Meanwhile, the sniper rifle is more than capable of delivering accurate headshots, as we discovered the hard way over and over again. One of the neat aspects of the game is how it seems to model the movement of your legs. Circle strafing, or running sideways in a circle around someone, is almost impossible because any kind of lateral movement slows you down. Meanwhile, backpedaling is also a lot slower than moving forward. It's a little thing, but it adds a realistic touch to the action.
If you don't want to play against other players online, you can dive into the single-player game, though don't expect a lot of mercy there. In S.T.A.L.K.E.R.'s universe, the exclusion zone around Chernobyl has become a hotbed of activity. Strange mutant creatures and much worse inhabit the zone, while stalkers (heavily armed scavengers) roam about battling one another for valuable artifacts. One of the impressive aspects of the game is the detailed behavior modeling and artificial intelligence in the game, and we caught up with AI programmer Dmitry Yasenev and gameplay designer Ruslan Didenko for more details.
GameSpot: Tell us about the five factions in the game and the roles they will play. How will they be more than simply good-or-evil, black-and-white groups that influence players' actions?
Dmitry Yasenev and Ruslan Didenko: The factions are Duty, Monolith, Mercenaries, Freedom, and Bandits. Each faction possesses its own ideology which determines the basic relations among them. For example, the Duty faction consists of ex-military who went into the zone to fight the perils there. They believe it a duty to protect the world from mutant invasion and hence fight against any zone traces. Meanwhile, the Freedom faction consists of anarchists fighting for information about the zone. They openly oppose the military and want to prevent the government from fully controlling the zone. They believe the zone is an ex-military -*test*-('") ground for Third World War weapons and that what happens in the zone must be widely known.
The factions have well-protected bases in the zone, where they have their leaders, plenty of guards, equipment, and ammunition. All the factions fight one another, and the player may become involved in this conflict.
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Links:
http://www.gamespot.com/pc/action/stalker/news.html?sid=6166376&tag=topslot;title;1&om_act=convert&om_clk=topslot
WOW it will be one of the best games of the year!
R69- 02-24-2007
In the second picture:is it a fly lol?
it will be a good game with nice graphics.
drsmsm- 02-25-2007
thanks TorrentKing!
Paroxysm- 03-05-2007
In the second picture:is it a fly lol?
it will be a good game with nice graphics.
LOL a fly
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